Search found 134 matches
- Tue Dec 27, 2016 10:31 am
- Forum: Game Modifications
- Topic: Changing assault shuttles/plasma beams?
- Replies: 3
- Views: 17206
Re: Changing assault shuttles/plasma beams?
You can look up in example.cfg for explanations of most options's syntax. The change of number of fighter crafts per squadron is not supported, but you can change the size of weapon itself, so less groups will fit the ship.
- Thu Nov 17, 2016 9:42 am
- Forum: Strategy & Tactics
- Topic: Game Mechanics and MOO2 Tricks Employing This Mechanics
- Replies: 13
- Views: 108005
Re: Game Mechanics and MOO2 Tricks Employing This Mechanics
But someone who played a few tactical combats involving retreats just wouldnt get an idea of "retreats happens in the end of turn" for a start; essentially via noticing the described facts (2b & 2c is the same thing tho). 11-th explanation will be about "moo2 have a beam weapons, they deliver their ...
- Mon Oct 10, 2016 1:03 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3336267
Re: 1.50.4.2 Fan Patch
No, there is no. It cannot be less than # of human players though. Thats quite a point of "Random number" option; to play random number of opponents, if you dont want to be able to employ the most optimal strategy every time, knowing the exact number of opponents at start. If you just want to chose ...
- Sat Oct 01, 2016 2:22 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 4990566
Re: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
Can you please copy the ORION2.log entries about unsuccesfull launches here? Try to run VDC, then post the few newest ones from bottom of that file, with fresh timestamps.
- Sat Sep 24, 2016 3:58 pm
- Forum: Game Modifications
- Topic: Antaran should attack everybody
- Replies: 3
- Views: 21851
Re: Antaran should attack everybody
As you know, each fleet in moo2 on a given star have only one attack per turn. You cannot arrive with large fleet on a system with 5 enemy colonies and capture them all in same turn, even if they are unguarded. You can do only one attack. Same is applying for Antarans. They can do only one attack, a...
- Thu Sep 22, 2016 3:42 pm
- Forum: Game Modifications
- Topic: Antaran should attack everybody
- Replies: 3
- Views: 21851
Re: Antaran should attack everybody
Antarans are coming not just to some star, they are coming for some star of some player, who have a colony there, to attack it. They shouldnt bother about somebody else's fleets there at all, and they do not, they attack their target colony.
- Sat Jul 16, 2016 12:57 pm
- Forum: Game Modifications
- Topic: ICE 24
- Replies: 128
- Views: 1082305
Re: ICE 12b
Thats an another example of rare original game's bug being exposed by 1.5 to occurs way more frequently. By now workaround is to turn strict_combat_sequencing=0 for battles, where you expect many ship capture actions to happen. It could be done without the need to abandon the current save, by changi...
- Thu Jun 16, 2016 3:23 am
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3336267
Re: 1.50.2.1 Fan Patch
1. Yes. See IceMod for example. 2. Sort of annoying issue indeed. Worthy to look about i think, we'll see. 3-4. Its possible, but not really sure its worth it. The possibility we're thought about could be to show there an actual size/cost (as that 1 in example could be for 0.9 or so in reality, maki...
- Wed Jun 15, 2016 6:54 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3336267
Re: 1.50.2.1 Fan Patch
1. AI shouldnt move ships immobilized on previous turn. If it does so in any version - its a bug. AI aswell as any other player could move ships immobilized on current turn, under some circumstances, unless you have ICS enabled, where it shouldnt occurs at all. Sadly impossible to say more about it ...
- Mon Jun 13, 2016 1:15 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3336267
Re: 1.50.2.1 Fan Patch
Im confirmed it present in 1.3 and 1.4, just 1.5 also got it in some cases not covered in vanilla (what leaded to excellent report about it from Belix, and consequent fixing, luckily), while origin of bug is Simtex software. It fixed already essentially that way.
- Mon Jun 13, 2016 1:08 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3336267
Re: 1.50.2.1 Fan Patch
Oops, im late for a few minuts with it, ok. Most cases of it is fixed from now, the behavior described above is correct - ships what are immobilized during retreat are likely lost later. In current 1.50 they are surely lost, so its more noticeable. Some claims above cannot be explained by it, so sav...
- Tue Jun 07, 2016 8:45 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3336267
Re: 1.50.2.1 Fan Patch
1. Cant comment yet. 2. Cluster loading problems should be fixed on next release (aswell as compatibility of 6-th slot with games saved in previous versions). 3. About disappearing battleships - hard to tell without save, sadly. Personally im recall some oddities very similar to a described one a fe...
- Thu Jun 02, 2016 8:20 am
- Forum: Strategy & Tactics
- Topic: High-G Ship Boarding
- Replies: 3
- Views: 30228
Re: High-G Ship Boarding
Yes, sorry, wrong info, there is no +10 for them, only additional HP.
Ship capture is calculated pretty the same way as invasions, ship raiding is a totally different story, and unaffected by HG.
Ship capture is calculated pretty the same way as invasions, ship raiding is a totally different story, and unaffected by HG.
- Wed Jun 01, 2016 3:41 pm
- Forum: Strategy & Tactics
- Topic: High-G Ship Boarding
- Replies: 3
- Views: 30228
Re: High-G Ship Boarding
HG race got both +10 GC bonus and 1 extra HP included. They are roughly like a Tanks.
- Sun May 15, 2016 10:53 pm
- Forum: Game Modifications
- Topic: Fan Patch 1.50.18
- Replies: 103
- Views: 3336267
Re: 1.50.1 Fan Patch
I've never seen the AI build a portal either, so that would be another MP-exclusive issue. And probably not even worth fixing. Just wanted to mention it for completeness' sake. Why, it was a fun stuff to fix that bug. Same goes to another mentioned. Great bugreport, man, we're totally forgot about ...