Search found 39 matches
- Sat May 11, 2013 8:59 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
Beams are not viable before moleculatronic computer? Seems very far into the future. I often take cybertronic, missing out on structual analyser of course. This limits the usefulness of beams in the very lategame, but most of the time, its over before anyway. At the level of refinement you have, you...
- Wed May 08, 2013 3:59 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
I must say, I am very impressed by the level of technology both of you have by turn 140ish.. and i definitely never managed to hit 4000+ FP at this point either. Thats really impressive. However, I am not at all impressed by the damage your ships are able to inflict on each other. I had the feeling,...
- Sat May 04, 2013 5:07 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
- Wed Apr 24, 2013 12:41 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
- Wed Apr 24, 2013 10:14 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
It does not depend on being in auto-mode. To test, I cheated a game and gave me all tech to test this out. I used 10 spacial compressors in a battleship and attacked a planet with fighter garrision. The enemy has zortrium armor, so 10 spacial compressors do 400-500 damage, should be enough, so it ca...
- Wed Apr 24, 2013 6:08 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
- Tue Apr 23, 2013 3:21 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
OK, then I think it is my turn to learn to use am-torpedos more efficiently. Ill give them an other try. BTW, spatial compressors and pulsars seem to be buggy.. some times they destroy the complete volley, sometimes they dont even a single rocket. I dont get it when it happens and when not. Also, yo...
- Sun Apr 21, 2013 5:44 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
About the damage. When you compare torps vs other weapons you should compare weapons of the same tech level (rps cost). What weapons did you have in that instance and what weapons had your opponent? In this case I will be able to tell what you were missing in your consideration... Yes, it is true, ...
- Sun Apr 21, 2013 8:51 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
No, its not possible to mod the game like that, but no invading AI really solves your problem with telepathic. In MP games there is a rule when a player leaves and AI takes his part, then a player can't invade AI planets unless he was at war with the human player before he left. To bad.. I thought ...
- Sat Apr 20, 2013 12:17 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
I asume you are refaring to pickhack. It might be worth a look, but given the game breaking mechanic behind telepathic when computer players are involved, I rather would ban telepathic from our games. I thought a moment more about this and I came to the conclusion, that telepathic cant be solved wit...
- Sat Apr 20, 2013 8:30 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
Thx, Darza, I wasnt aware the mod is balanced for 1-1 setups. And I also didnt know, that tech trade has something to do with noreport. Makes sense to deactivate it because the list of tradable tech would be a huge givaway. So basically, I have to agree with my friend that either we both use telepat...
- Sat Apr 20, 2013 6:53 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
Hi Overlord, I have a little feedback from my recent games with a friend. You might already know that I am not the professional than others here, but I think I can still give some feedback. We are playing in a large galaxy, with 6 players, 4 computer players on impossible and 2 human players, averag...
- Fri Mar 22, 2013 7:10 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
So that means, ESD is even better than armor piercing, but at least the same effective. A ~ armor S ~ structure D ~ total damage (if structure is 0, ship is destroyed) Assume the attacker inflicts exactly S damage 1. case: A < S D = 2*A + (S - A) = S + A Result: A = 0, S = 0 2. case: A = S D = 2*A =...
- Mon Mar 11, 2013 9:38 am
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
Array overflows are very unpredictable. I assume (better: wild guess) is, that the memory is allocated using the same rules every time you start the game or generate a map. So if there is no situation that typically occurs in your games, then the game doesnt crash. I wouldnt count on that though. Es...
- Sun Mar 10, 2013 5:29 pm
- Forum: Game Modifications
- Topic: "Very Difficult Choice" Mod, irc channel: irc.quakenet.org/vdc
- Replies: 1004
- Views: 5228946
Having a hardcoded limit of 42 probably meens, that there is an array with 42 elements. Writing to element 43 and 44 probably means, that the memory behind the array is altered in a way how it is not supposed to. Whether or not this creates crashed depends on many things. For example if the memory i...